Why Getting Virtual Reality Wrong is More Than Just a Little Spooky

One of the most popular things to emerge from the virtual reality (VR) scene has been the use of VR to scare the wits out of people. Halloween and horror movie enthusiasts love them—virtual haunted houses and virtual escape rooms. But the fact that they can be such a scream demonstrates another reason why it’s so important to get VR right—you don’t want to make your customers sick.

Rule number one: Don’t kill your customers 

Sound harsh? So is death. When we experience a fright, our bodies respond in all kinds of ways—we breathe heavier, our hands tremble, our pulse quickens. When it’s a fast fright, like when the zombie pops at the end of the haunted house at an amusement park—it’s good for a campy photo and a few laughs after the shock wears off. But in a VR experience that is so immersive that it’s near impossible to remember that it’s not real, there’s a growing concern that we’re not far away from someone literally being scared to death. And there’s a growing chorus of people saying that we need to better understand how VR affects our health. That can’t be a bad thing.

Rule number two: Don’t say we’re overreacting 

When people sound the alarm bell on something like this, there’s a risk that advocates will say we just want to ruin other people’s fun. The thing is, someone has to be the first to yell “fire!” We’d rather yell and be wrong than not yet and be right because, well … see Rule Number One.

The fact is that VR technology in the market right now is replete with warnings about the potential for dizziness, blurred vision, nausea and other symptoms. Do you remember when the movie The Blair Witch Project came out in theatres? People ran from their seats to throw up. That really happened. In today’s VR context, there is sufficient concern about health effects from VR that the Mayo Clinic spent 11 years trying to solve some of the most common problems. For us, that shows that we have a lot more to learn about it.

Rule number three: Think of the long haul

Companies that want to use VR content need to think about how using the technology will reflect on them in the long term. That includes thinking about how the technology affects your customers. It can be scary to watch a bandwagon go by and not be on it, but do you really want to jump on it if you don’t know where it’s going? Investing the time to understand the technology and use it well will build better brand loyalty in the long run.

That doesn’t mean we’re not stoked about what VR has to offer—quite the opposite: we’re monstrously excited to see it see it done well. But as much as we enjoy a good zombie flick, we enjoy our customers alive, not undead!



Virtual Reality can help your business make a statement and literally pull your users and clients into your world – but only if it’s done right! If you are ready to talk about how VR can work for your business, we would love to show you our VR worlds! Our team combines the best of development, design, user experience and management to create the best possible solution for you. Contact us today to find out how we can make VR technology an indispensable part of your business.

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Tagged with: Hardware, Trends

Colin Rose
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Colin Rose

Account Manager